Catachan Devils[ edit ] "If it bleeds, we can kill it. These are the Swole-Kings, the baddest of the bad, the best Rambos on a planet full of Rambos. These elite warriors are basically specialists, masters of virtually every style of warfare, sent into the most dangerous of situations to perform raids, sabotage enemy war efforts and generally fuck up whatever is unfortunate to come their way. Then read on! Here are just a few reasons why Catachan is the last place in the entire galaxy outside the Warp or certain parts of the Webway you would or should visit. Half of the babies are eaten violently before they are three.
|Published (Last):||27 June 2004|
|PDF File Size:||11.35 Mb|
|ePub File Size:||15.78 Mb|
|Price:||Free* [*Free Regsitration Required]|
Catachan Devils[ edit ] "If it bleeds, we can kill it. These are the Swole-Kings, the baddest of the bad, the best Rambos on a planet full of Rambos. These elite warriors are basically specialists, masters of virtually every style of warfare, sent into the most dangerous of situations to perform raids, sabotage enemy war efforts and generally fuck up whatever is unfortunate to come their way.
Then read on! Here are just a few reasons why Catachan is the last place in the entire galaxy outside the Warp or certain parts of the Webway you would or should visit. Half of the babies are eaten violently before they are three. You have to be a deadly fighter by the time most humans have learned to spell Every living thing on the planet is poisonous, carnivorous, or both. Even the plants, like the Brainleaf that takes over the minds of anyone that comes into contact with its leaves which it can shoot several yards away , and the Spiker, which turns anyone who is pricked by one of its spines into another Spiker.
As a result all your food either comes off-world or from whatever animals the hunting party managed to subdue. Do note that because every animal on Catachan is designed to kill, any non-venomous creature you meet will either be a powerful warrior hunter beyond reason or cunningly brutal predator, so dinner is more likely to be the diner when bringing them down. That would just be too easy. In fact, no known armour can prevent the toads explosion from reducing you and everything else to a pile of steaming goop.
There is so much dense jungle and so many deadly animals that Catachan does not need a planetary defense system, as the wildlife scares off the Tyranids and the Orks who actually live there, but try to escape this hellhole as fast as possible.
Only Hardcore Khornate Chaos Space Marines were brave mad enough to attack Catachan some time after Great Rift opening, and if you asked them why, they would have said: "Why the fuck not? This planet is fucking amazing for us. Yes, not even the reality-bending bullshit of the Warp can stop Catachan and the Devils. Some of its wildlife is so deadly, that they have been released on worlds just to prevent invasion. With hilariously predictable results; Ie: Infestations, killing the poor bastards who were already living there You have to burn the jungle away from your village with a flamethrower at least once a day.
No, wait. Or in other words: Living on Catachan is like living perpetually in the first stages of a Tyranid invasion. In fact, some Magos Biologi have theorized that some of the wildlife such as the Catachan Devils- monstrous half-scorpion half-centipede horrors that are capable of tearing apart tanks on their own may have actually been Tyranid bio-forms that were separated from the Hive Mind and went feral in the distant past.
Positive side[ edit ] There are, however, some positives that balance out all of the bad, bad things about being a guardsman from Catachan.
Assuming you live long enough to enjoy them. Your muscles will be so thick that you count as having flak armor, even without a shirt on. If you wax your chest and liberally apply oil, it acts similarly to Space Marine armour. Only Catachan veterans know why this works. You get to kill Commissars You are so badass that you use the terms "Cadian" and "Mordian" as an insult.
Catachan Jungle Fighters
They have the well-deserved reputation of being the deadliest practitioners of jungle warfare in the galaxy. Their homeworld of Catachan is a jungle Death World, where natural selection ensures only the most deadly flora and fauna survive. Extremely resourceful and uncompromising warriors, the natives of Catachan recruited into the Imperial Guard are deadly melee fighters with their specialised close combat blades or from ambush with their Lascarbines. In jungle terrain they are unsurpassed by nearly any other mortal soldiers in the Imperium, with each Catachan Fighter being worth ten soldiers from any other regiment. The skills learned in the jungles of Catachan are easily adapted to other war zones. Indeed, Catachans believe that even the most suicidal of military engagements are as nothing compared to spending but a single day in the lethal jungles of their homeworld. This "gung-ho" enthusiasm is often mistaken for bravado by Guardsmen from other regiments.
CATACHAN CODEX PDF
Each and every element of the native flora and fauna of the planet represents a real danger to any human. Contents [ show ] History Catachan was colonised by humans millennia ago during the Dark Age of Technology , long before the Imperium of Man was established. When the first exploratory probes arrived in its star system, the planet was a deceptive, calm green orb when scrutinized from orbit, but when the first colony ships crash-landed on the jungle planet and the colonists had no way to escape, they discovered themselves to have arrived on one of the harshest and most dangerous planetary ecosystems in the galaxy. The colonists only barely survived, holed up in their spacecraft against a living, besieging jungle, a battle for survival in which undoubtedly many of them died before they finally managed to learn enough about their new homeworld to survive, if not thrive, beneath its jungle canopies. During the 13th Black Crusade of Abaddon the Despoiler in However due to astropathic interference caused by the Warp Storm Bas Infernia, the Imperium was unable to warn the Catachans of the threats approaching their homeworld.
Muran The Catcahan 23rd were crucial during the conquest of Atria IVas their elite sapper units were able to breach the Palace of Hate within a week. A unit of Catachans. International postage paid to Pitney Bowes Inc. Back to home page Return to top.