Additional reading on LibGDX projects This section provides additional information regarding: How to create a project from the command line, without the wizard. The structure of a libGDX project. What is Gradle Creating a libgdx project using the command line This section is to create your project from the command line. This is not required if you use the wizard above.

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Other Apps Hello everyone, As the title suggests, as an IDE integrated development environment or else in common language a thing that helps us write code in it, we are going to use Android Studio.

The game will mainly be for Android devices and if you have read my first post you probably already know that it will be a 2D game.

You can find the links below; LibGDX LibGDX setup Now then, it is quite easy to download and install Android Studio and there are a tone of great up - to - date tutorials out there, so if you encounter any problems just make a quick search on Google. When you open the above link, the page looks like that; Libgdx download page Just click on the "Download Setup App" button and your download will begin. When it ends open the.

We will name it getest. I always like giving the same name to the file that holds the project, to the actual name of the game, to the class AND the package.

That way it is not confusing. So give the name GeTest to the class. Did you see what i did here? Or just simply click Browse button and find it manually. After you finish add to the path the name of the file that will hold our project. You could also create the file on your own and Browse right on it. You can as well Browse to find it if you do that, remember to have hidden files enabled so you can actually see them. On the " Sub Projects " field just select Android.

The app after you click "Generate" and the build process ends successfully should look like the image below. Just click yes to all of them. Open Android Studio and click "Import project" like on the image below; Android studio Browse to the destination we previously generated our project and click " OK ".

After the build finishes you will be able to see our "GeTest" class. Android studio interface Before we run our game i must inform you that you need a device in order to test the game. The best solution is to use your Android device well.. Both tasks you have to do are extremely well documented and with a quick Google search you can find all the details you need in order to achieve that.

If you have completed all the above, then you are ready to run the game. A Badlogic logo wildly appears. Game screen This is it for the first How To tutorial. Next time we will setup our game to be landscape, we will remove the virtual buttons that take much of our space and we will replace the badlogic logo with a logo i created for the purpose of these tutorials. Spoiler Alert. Game logo.


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I want to improve the documentation of libgdx, by a lot. I thus want to propose the crowd-sourced libgdx documentation initiative. Everyone becomes a Contributor! The first thing you need to do is drop me an e-mail at contact at badlogicgames dot com. Provide a valid Google account so i can add you as a contributor to libgdx on Google Code.





LibGDX Tutorial - LibGDX setup using Android Studio (How To 1)


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