Do you have a email address that I can contact you on. Run-And-Jump Pressure Defense November 1, Gould gone from Trine Ten days before the new season tips off, the ninth ranked team in the country changed its head coach. She completed her fifth year as head coach in and the Scots put together their most successful season. Lunt has accepted the head coaching position at Pacific. After Stout coughed the ball up on an interception on their first possession, St.
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Come on - join today. If you plan to use the run and jump for your team, get the DVD , which includes not only all the details and on the court demonstrations, but also the important breakdown drills. The "run and jump" is similar to our match-up press defense , both using similar concepts and techniques, such as trapping along the sidelines and jump-switching run and jump in the middle.
Both start out with a match-up, or man-to-man, alignment. Reasons to use the run and jump press: Increase the pace, speed of the game. Make conditioning a factor. By pressing and running the entire game, the opponent often becomes fatigued by the 4th quarter.
Practices are up-tempo and players become well-conditioned. The run and jump makes it more difficult for an opponent to prepare for us, having to dedicate a fair amount of their practice time on how to beat our press. The run and jump press creates turnovers, steals, and easy baskets in transition. Basic Run and Jump Concepts 1. Initial Pick-up, or Match-up. There are several ways to start the press. Deny the inbounds pass.
Diagram A. To speed up the game, apply pressure on the inbound passer and full-deny the inbounds pass. Try to get a 5-second turnover. Play "side-by-side" or even with your man and force allow the inbounds pass to the corner diagram B.
When the ball is caught in the corner, we can either trap there, or force the dribble up the sideline. Diagram C. Notice that X4 is off the ball, above O1. We can use this to double-deny a star point guard.
Or this can be used against a team that likes to run through a diagonal cutter after the inbounds pass. We have this defender X4 deny the diagonal pass diagram D. Our inbounds defender who is on the ball, can play a "cat and mouse" game. Diagram E. X4 starts out on the passer, but quickly turns around and helps deny the inbounds pass, by finding the cutter. Defending inbounds screens.
Players must talk, communicate. They can either fight through the screen, or switch the screen. If the screen is switched diagram F , the screened defender must step under the screen toward the baseline to be in position to deny the pass to the screener who is often the intended inbounds receiver. Notice that X2 gets screened by O1, but X2 steps under that screen and is still able to deny the inbounds pass to O1. Players stay above the ball at all times, to be in a position to run and jump-switch and stop the dribble to the middle.
This is a critical point in this defense. In diagram G, X4 is in a good helpside position above the ball, and when O1 dribbles toward him, X4 jumps to the ball and stops it. If X4 were too low and over more toward his man as seen in diagram H , O1 could easily dribble up the middle. When this happens we are in trouble and the press is beaten.
Additionally, if X4 is playing too far over toward his man not in helpside , he will not be in position to get over and trap along the sideline once the ball is dribbled up the side. Ball-pressure is key. The on-ball defender pressures the ball-handler to speed-dribble. He forces toward the sideline, and tries to turn "cut" him.
Again, we never want to give up the dribble up the middle. Trap the sideline, and run and jump jump-switch the middle. In diagram I, X1 forces O1 to dribble up the sideline, and X1 sprints and cuts him along the sideline.
X4 goes up always above the ball , and looks for the cut on the sideline and immediately sprints over and traps with X1. The best time to trap is on a stop or change or direction, when the ball handler cannot see it coming from behind. We trap the dribble, but never the pass. Diagram J shows the run and jump, or jump-switch, when the ball is dribbled into the middle.
X4 jumps to the ball and stops it, while X1 who is going along with O1, jump-switches and goes with O4 once X4 has gotten to O1. Sprint mentality. We are always sprinting. An important key in effective quickness is the first two or three steps. A natually quick player who stops and watches for a second may not be able to make the play as well as another player who immediately sprints those first few steps without stopping to watch the play.
Get going and sprint! Players must sprint immediately out of the trap when the ball is passed out of the trap. If they stop and watch for a second, the press gets beaten. We also must sprint in our weakside rotation to the paint to prevent a lay-up. Whenever there is a straight line dribble up the middle, all players must sprint back to the paint. The defender who has just got beaten by the dribbler sprints and tries to catch up and back-tip the ball with his inside hand.
Floor positioning. Players one-pass away should look to either trap the sideline, jump-switch in the middle, or deny a pass on a diagonal cut or inbounds pass. Players two-passes away should play in the gaps looking to intercept, or decide when to rotate and get back to prevent the lay-up.
Sometimes a player gets caught "in-between", which is not good because now he can neither intercept nor help as a weakside defender. He should either try to commit to the steal, or go back with his original man and help back in the paint. These drills make all of the above concepts easy to understand, and will teach your players how to react quickly and correctly without having to stop and think.
There are ten fundamental drills some with variations : 1-on-1 full-court ball-pressure drill. Rotating in the half-court drill - when the trap occurs in the forecourt. Coach Larson does a wonderful job of explaining this press, and his enthusiasm is contagious.
Eddie Andrist Run and Jump Press
Come on - join today. If you plan to use the run and jump for your team, get the DVD , which includes not only all the details and on the court demonstrations, but also the important breakdown drills. The "run and jump" is similar to our match-up press defense , both using similar concepts and techniques, such as trapping along the sidelines and jump-switching run and jump in the middle. Both start out with a match-up, or man-to-man, alignment. Reasons to use the run and jump press: Increase the pace, speed of the game. Make conditioning a factor.
Run & Jump Press Vol. 1
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Run & Jump Press